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 ranking strategy


MOOSE-Chem3: Toward Experiment-Guided Hypothesis Ranking via Simulated Experimental Feedback

arXiv.org Artificial Intelligence

Hypothesis ranking is vital for automated scientific discovery, especially in cost-intensive, throughput-limited natural science domains. Current methods focus on pre-experiment ranking, relying solely on language model reasoning without empirical feedback. We introduce experiment-guided ranking, which prioritizes hypotheses based on feedback from prior tests. Due to the impracticality of real experiments, we propose a simulator grounded in domain-specific concepts that models hypothesis performance as a function of similarity to a hidden ground truth, perturbed by noise. Validated against 124 hypotheses with experimentally reported outcomes, the simulator approximates real results with consistent trend alignment. Although deviations exist, they mimic wet-lab noise, promoting more robust ranking strategies. We frame experiment-guided ranking as a sequential decision-making problem and propose an in-context reinforcement learning (ICRL) framework. Our LLM-based policy decomposes hypotheses into functional elements, clusters them by mechanistic roles, and prioritizes recombinations based on feedback. Experiments show our approach significantly outperforms pre-experiment baselines and strong ablations. Our toolkit, comprising the simulator and ICRL framework, enables systematic research on experiment-guided ranking, with the policy serving as a strong proof of concept.


Sliding Windows Are Not the End: Exploring Full Ranking with Long-Context Large Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have shown exciting performance in listwise passage ranking. Due to the limited input length, existing methods often adopt the sliding window strategy. Such a strategy, though effective, is inefficient as it involves repetitive and serialized processing, which usually re-evaluates relevant passages multiple times. As a result, it incurs redundant API costs, which are proportional to the number of inference tokens. The development of long-context LLMs enables the full ranking of all passages within a single inference, avoiding redundant API costs. In this paper, we conduct a comprehensive study of long-context LLMs for ranking tasks in terms of efficiency and effectiveness. Surprisingly, our experiments reveal that full ranking with long-context LLMs can deliver superior performance in the supervised fine-tuning setting with a huge efficiency improvement. Furthermore, we identify two limitations of fine-tuning the full ranking model based on existing methods: (1) sliding window strategy fails to produce a full ranking list as a training label, and (2) the language modeling loss cannot emphasize top-ranked passage IDs in the label. To alleviate these issues, we propose a new complete listwise label construction approach and a novel importance-aware learning objective for full ranking. Experiments show the superior performance of our method over baselines. Our codes are available at \url{https://github.com/8421BCD/fullrank}.


A Two-Stage Proactive Dialogue Generator for Efficient Clinical Information Collection Using Large Language Model

arXiv.org Artificial Intelligence

Efficient patient-doctor interaction is among the key factors for a successful disease diagnosis. During the conversation, the doctor could query complementary diagnostic information, such as the patient's symptoms, previous surgery, and other related information that goes beyond medical evidence data (test results) to enhance disease diagnosis. However, this procedure is usually time-consuming and less-efficient, which can be potentially optimized through computer-assisted systems. As such, we propose a diagnostic dialogue system to automate the patient information collection procedure. By exploiting medical history and conversation logic, our conversation agents, particularly the doctor agent, can pose multi-round clinical queries to effectively collect the most relevant disease diagnostic information. Moreover, benefiting from our two-stage recommendation structure, carefully designed ranking criteria, and interactive patient agent, our model is able to overcome the under-exploration and non-flexible challenges in dialogue generation. Our experimental results on a real-world medical conversation dataset show that our model can generate clinical queries that mimic the conversation style of real doctors, with efficient fluency, professionalism, and safety, while effectively collecting relevant disease diagnostic information.


Semantic-guided Prompt Organization for Universal Goal Hijacking against LLMs

arXiv.org Artificial Intelligence

Abstract--With the rising popularity of Large Language Models (LLMs), assessing their trustworthiness through security tasks has gained critical importance. Regarding the new task of universal goal hijacking, previous efforts have concentrated solely on optimization algorithms, overlooking the crucial role of the prompt. To fill this gap, we propose a universal goal hijacking method called POUGH that incorporates semantic-guided prompt processing strategies. Specifically, the method starts with a sampling strategy to select representative prompts from a candidate pool, followed by a ranking strategy that prioritizes the prompts. Once the prompts are organized sequentially, the method employs an iterative optimization algorithm to generate the universal fixed suffix for the prompts. Experiments conducted on four popular LLMs and ten types of target responses verified the effectiveness of our method.


VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization

arXiv.org Artificial Intelligence

We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.


Transferability Ranking of Adversarial Examples

arXiv.org Artificial Intelligence

Adversarial examples can be used to maliciously and covertly change a model's prediction. It is known that an adversarial example designed for one model can transfer to other models as well. This poses a major threat because it means that attackers can target systems in a blackbox manner. In the domain of transferability, researchers have proposed ways to make attacks more transferable and to make models more robust to transferred examples. However, to the best of our knowledge, there are no works which propose a means for ranking the transferability of an adversarial example in the perspective of a blackbox attacker. This is an important task because an attacker is likely to use only a select set of examples, and therefore will want to select the samples which are most likely to transfer. In this paper we suggest a method for ranking the transferability of adversarial examples without access to the victim's model. To accomplish this, we define and estimate the expected transferability of a sample given limited information about the victim. We also explore practical scenarios: where the adversary can select the best sample to attack and where the adversary must use a specific sample but can choose different perturbations. Through our experiments, we found that our ranking method can increase an attacker's success rate by up to 80% compared to the baseline (random selection without ranking).


Fickert

AAAI Conferences

Heuristic search is one of the most successful approaches to classical planning, finding solution paths in large state spaces. A major focus has been the development of domain-independent heuristic functions. One recent method are partial delete relaxation heuristics, improving over the standard delete relaxation heuristic through imposing a set C of conjunctions to be treated as atomic. Practical methods for selecting C are based on counter-example guided abstraction refinement, where iteratively a relaxed plan is checked for conflicts and new atomic conjunctions are introduced to address these. However, in each refinement step, the choice of possible new conjunctions is huge. The literature so far offers merely one simple strategy to make that choice. Here we fill that gap, considering a sizable space of basic ranking strategies as well as combinations thereof. We furthermore devise ranking strategies for conjunction-forgetting, where the ranking pertains to the current conjunctions and thus statistics over their usefulness can be maintained. Our experiments show that ranking strategies do make a large difference in performance, and that our new strategies can be useful.


Learning to Collaborate: Multi-Scenario Ranking via Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Ranking is a fundamental and widely studied problem in scenarios such as search, advertising, and recommendation. However, joint optimization for multi-scenario ranking, which aims to improve the overall performance of several ranking strategies in different scenarios, is rather untouched. Separately optimizing each individual strategy has two limitations. The first one is lack of collaboration between scenarios meaning that each strategy maximizes its own objective but ignores the goals of other strategies, leading to a sub-optimal overall performance. The second limitation is the inability of modeling the correlation between scenarios meaning that independent optimization in one scenario only uses its own user data but ignores the context in other scenarios. In this paper, we formulate multi-scenario ranking as a fully cooperative, partially observable, multi-agent sequential decision problem. We propose a novel model named Multi-Agent Recurrent Deterministic Policy Gradient (MA-RDPG) which has a communication component for passing messages, several private actors (agents) for making actions for ranking, and a centralized critic for evaluating the overall performance of the co-working actors. Each scenario is treated as an agent (actor). Agents collaborate with each other by sharing a global action-value function (the critic) and passing messages that encodes historical information across scenarios. The model is evaluated with online settings on a large E-commerce platform. Results show that the proposed model exhibits significant improvements against baselines in terms of the overall performance.


Ranking Conjunctions for Partial Delete Relaxation Heuristics in Planning

AAAI Conferences

Heuristic search is one of the most successful approaches to classical planning, finding solution paths in large state spaces. A major focus has been the development of domain-independent heuristic functions. One recent method are partial delete relaxation heuristics, improving over the standard delete relaxation heuristic through imposing a set C of conjunctions to be treated as atomic. Practical methods for selecting C are based on counter-example guided abstraction refinement, where iteratively a relaxed plan is checked for conflicts and new atomic conjunctions are introduced to address these. However, in each refinement step, the choice of possible new conjunctions is huge. The literature so far offers merely one simple strategy to make that choice. Here we fill that gap, considering a sizable space of basic ranking strategies as well as combinations thereof. We furthermore devise ranking strategies for conjunction-forgetting, where the ranking pertains to the current conjunctions and thus statistics over their usefulness can be maintained. Our experiments show that ranking strategies do make a large difference in performance, and that our new strategies can be useful.


MC-HOG Correlation Tracking with Saliency Proposal

AAAI Conferences

Designing effective feature and handling the model drift problem are two important aspects for online visual tracking. For feature representation, gradient and color features are most widely used, but how to effectively combine them for visual tracking is still an open problem. In this paper, we propose a rich feature descriptor, MC-HOG, by leveraging rich gradient information across multiple color channels or spaces. Then MC-HOG features are embedded into the correlation tracking framework to estimate the state of the target. For handling the model drift problem caused by occlusion or distracter, we propose saliency proposals as prior information to provide candidates and reduce background interference. In addition to saliency proposals, a ranking strategy is proposed to determine the importance of these proposals by exploiting the learnt appearance filter, historical preserved object samples and the distracting proposals. In this way, the proposed approach could effectively explore the color-gradient characteristics and alleviate the model drift problem. Extensive evaluations performed on the benchmark dataset show the superiority of the proposed method.